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Narita boy art
Narita boy art




What if these three colors were the vital force of the planet? There would be three different races and I could design three maps with a predominant color in each of them. Then I decided that my hero needed an all-powerful sword, and I don’t know why but I drew it in three colors – the three primary colors. So, I decided that my game had to be autoreferential – it finds the sense of the aesthetics by its own means. Then I thought, I like several gaming franchises like Sword and Sorcery and retro aesthetics, so these are references I could mash up. Moreover, the ‘80s and ‘90s were the golden age of pixel art, so what I liked and what was best in terms of production and aesthetics converged.īesides pixel art, the game needed its own aesthetics, which for me needs to play a role in explaining the story. I decided to develop the game in pixel art because I love pixel art, and it helps that it’s simpler and faster to create a background in 521×293 pixels rather than in HD. I guess it's a way of telling us the next game will be a beat 'em up? Anyways it's not awful, just frustratingly average for the potential it had.And the aesthetics? They were born out of love and necessity. The game ends on a high note with a big twist, but just after that you get a powerup called "Beat 'em up" and the game just ends with a "To be continued.". The final boss is probably the worst in the game, with really poor telegraphy on attacks, and being more of a big damage sponge with bullsh** moves rather than a powerful evil techno-wizard. The backstory of the creator was the only thing I didn't skip, and it was the most enjoyable aspect of the game.

narita boy art

About halfway through the game I started skipping every single dialogue because I found it really hard to concentrate on what's being explained (and I'm used to playing old-school RPGs, reading long texts is not a problem for me if they're interesting enough). Seriously, I got into the game hoping for an engaging story about a digital kingdom, which really is my jam, but it's really badly delivered. You'll constantly be talking to NPCs that have the same 5 to 10 appearances, and the dialogue is baffling. The other part of the gameplay consists of jumping around, acquiring powerups that can only be used in very specific ways, and add nothing to the game, they're just cool ideas that aren't incorporated in any meaningful way into the gameplay. In fact, the majority of the bosses are either easy and boring or frustrating in a badly designed way.

narita boy art

The main mechanic of the game is activating differently colored "modes" to kill enemies with that color quicker, but none of the bosses use the mechanic. The combat is serviceable, it works but isn't really engaging. However, Narita Boy is pretty disappointing in most aspects. I really don't want to be harsh with this game, since it's made by such a small company and comes from Spain (my home country), no less.

narita boy art

But beyond its art-style and fond execution on aesthetic, Narita Boy‘s unenthusiastic lack of originality and care for its overarching design, winds up carving out a satisfactory yet tepid debut for Studio Koba. Venturing through the Digital Kingdom does spark some moments of delight. And beyond that, a story/narrative the game really could’ve gone without given how little relevance or even impact it holds on a player’s progression. A world that too often feels unnecessarily padded on a level design basis a combat system though not terrible, feels a little too undecided on what it exactly wants to be. The problem then lies with its simplicity of delivery and the game’s general lack of appeasing those looking for something more than surface-level attraction.

narita boy art

At the very least, the game’s somewhat-warped screen display and drenching in ’80s culture tropes is anything but off-putting. At its best, there’s certainly moments of appreciation and respect for the artistic detail Narita Boy lavishes in, with its pixel art and generally-eery vision of cyberspace run amok with corrupted foes.






Narita boy art